He managed to optimize a 12gb alembic water sim loop down to a 600mb which he could import into Unreal Engine 5.
I have attempted this same workflow for a 200 frame garment simulation alembic exported from Marvelous Designer into Houdini 19.5 and found none of the nodes he had used appear to have any affect on the reduction in the viewport or any export from the ROP Alembic Output result.
I am fairly new in Houdini and not very familiar with advanced alembic workflows. attached a quick video of the scene set up and settings.
Any insight would be very appreciated, thanks guys
