Karma render volume matte Issue

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While I was working, I used Karma to render smoke. I have to admit that Karma's XPU is really fast, but I encountered some issues when applying object masks. So, I created a small scene to test it out and found that the problem is indeed real.



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This is just a simple scene where ordinary smoke is combined with a pig head. Then, using the Render Geometry Settings node, the pig head is used as a mask for rendering.

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In Nuke, when combining the smoke and the pig head together, you may not notice anything unusual. However, when examining the alpha channel, the problem arises. There is a small seam between the smoke and the pig head. They don't match perfectly.



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I don't know why this is happening. Is it a problem with my settings? Is there any way to solve this issue? If you know, please let me know. I would truly appreciate it.

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Snipaste_2023-06-29_11-34-18.png (133.5 KB)

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