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This is just a simple scene where ordinary smoke is combined with a pig head. Then, using the Render Geometry Settings node, the pig head is used as a mask for rendering.
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In Nuke, when combining the smoke and the pig head together, you may not notice anything unusual. However, when examining the alpha channel, the problem arises. There is a small seam between the smoke and the pig head. They don't match perfectly.
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I don't know why this is happening. Is it a problem with my settings? Is there any way to solve this issue? If you know, please let me know. I would truly appreciate it.
