Proper method for exporting and importing to/from ZBrush?

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Hey guys,
Ive been having issues with exporting geometry in FBX. , OBJ, etc. From Houdini to edit in ZBrush. The edited geo of the imported geo in ZBrush when exported and imported back to Houdini is off in the world space.
Im probably missing some setting or somethings to tick off before exporting from Houdini to get a consistant coordinated between the two.
Thanks
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This works for me both ways using obj. It also works with some subtools export scripts in ZBrush as well.

Maybe check that your geo has its object level transforms at zero.
Interested in character concepts, modeling, rigging, and animation. Related tool dev with Py and VEX.
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SWest
This works for me both ways using obj. It also works with some subtools export scripts in ZBrush as well.

Maybe check that your geo has its object level transforms at zero.

Thanks for the reply. How would i go about checking that? I noticed that when importing into ZBrush the export settings have the XYZ offset sliders not at 0. I also deleted the FBX_scale , rotation and translation attributed but it did not change.

As you can see in the image. The bottom is the houdini geo and the top is the geo imported and exported from Zbrush

Edit:
Using the rop Geometry in obj. has worked but with the rop fbx i still get that offset.
Edited by alexsied - Oct. 17, 2023 07:51:59

Attachments:
houdinizbrushscalebug.png (336.6 KB)

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Okay, I’ve only used obj for this and can’t recall issues.
Edited by SWest - Oct. 17, 2023 09:43:09
Interested in character concepts, modeling, rigging, and animation. Related tool dev with Py and VEX.
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