Working With Material IDs from 3DS Max

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Hey everyone. I have a mesh in 3DS max using a multi sub-object material, and corresponding material IDs. After exporting to FBX and then importing into Houdini I'm struggling to find the material ID information.

How do I use Houdini to read and assign material ID information that can be read between packages?
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It depends a bit on how you import the fbx
1 - File import fbx
2 – Geo/File nodes

With Method 1 you get a Subnetwork with materials + groups(with the material path)
With method 2 you only get the mesh with the attributes

The material IDs are converted into groups

Attachments:
fbx-imp.png (2.6 MB)

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