How to bake texture to other uv in Copernicus

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How to bake texture to other uv in Copernicus?
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Use a COPs out of rasterized UV map and then labs maps baker which is non-procedural, or,

Inside of COPs, defer baking and keep procedural, use uvsample() in SOPs or COPs: wrangle COP:
@C = uvsample(1, "uv_new", "uv", v@P);
Will make a shorter vid showing just this, but for now its in here:https://youtu.be/nqpovSR1nJ8?si=YIrM2tnA_5AX9fEo&t=1190 [youtu.be]
That gets slow live, and if your UVs are static no need to keep it live, so bake it by inserting a ROP save image after that wrangle COP, then file COP it back in to you COP network and pipe that into a texture sample COP to put your texture into that other uv, and then ROP image render that texture
Edited by GrahamDClark - July 25, 2024 14:01:49
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GrahamDClark
Use a COPs out of rasterized UV map and then labs maps baker which is non-procedural, or,

Inside of COPs, defer baking and keep procedural, use uvsample() in SOPs or COPs: wrangle COP:
@C = uvsample(1, "uv_new", "uv", v@P);
Will make a shorter vid showing just this, but for now its in here:https://youtu.be/nqpovSR1nJ8?si=YIrM2tnA_5AX9fEo&t=1190 [youtu.be]
That gets slow live, and if your UVs are static no need to keep it live, so you can insert a ROP save image after that wrangle COP, then file COP it back in to you COP network and pipe that into a texture sample COP to put your texture into that other uv, and then ROP image render that texture
Work like a charm,Thank you so much for your help!
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