Apple ARKit livelink faceware question

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Dear all, im abit new to Houdini.

I have done some facial capture with Livelink app(from Epic Games) and Faceware app that I now want to connect to the blendshapes from Apple.
I downloaded the ARKit geometries and created the blendshapes node but now i cant figure out how to attach the recorded data to the actual blendvalues.

See the attached file. I also have a "kevfx_load_blendshape_csv1" node to load a prerecorded CSV file from Livelink in but like the previous question I cant figure out how to connect it to drive the values och the blendshapes node.

All the best /Jens
Edited by jensev - May 22, 2022 14:38:39

Attachments:
arkit_blendshapes1.zip (776.4 KB)

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Did you ever figure out how to attach the recorded data ?

I'm assuming you have a csv file from livelink app which you wish to drive the float values of the blendshapes with. I am looking for a solution to this as well.

I use the table import node to import the csv but not sure if the node is picking up any animation stored in the file, I know there is animation in the csv file because it works when importing in blenders faceit addon. I just dont know how to hook up the table import node into my character blendshapes setup to see the csv drive the blendshapes.

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Screenshot 2024-09-30 144017.png (72.9 KB)

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I had to tackle this recently - here's my setup.
I blasted all but a single row of the csv per frame to get the data to animate.

Attachments:
LiveLinkBlendShapes.zip (13.3 MB)

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