Karma height map creates shading errors
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- Mark Wallman
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- Enivob
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You do have a dotted connector indicating all might not be right. Those can be confusing, because sometimes it doesn't matter, in this case, the HeightToNormal node expects a float and is not auto-converting your RGB vector3. Try extracting only a single channel from your grayscale RGB image. Supply only the RED channel to the converter's input.
Edited by Enivob - June 25, 2024 08:37:02
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
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- Mark Wallman
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- Manuel_Klein
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