I just started getting into Solaris/Karma and doing some experiments, tutorials, etc.
I have this creature with displacement (skin folds and tertiary details) and the hairgen seems to conform to the sub-d mesh. I'm guessing there's a way to tell the hair shader (mtlx) to take the displacement map into account. Is there?
BTW, I tried specifying a disp map or shader (the one I applied in LOPs) on the Skin tab of the Hair Gen node in the obj context; doesn't seem to work.