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How to make pyro volume (fire/smoke) act as a volume light to illuminate itself and surroundings in Karma rendering? I used RenderGeometrySettings to treat flames as a light source with an LPE tag 'pyrotest', but the AOV shows nothing. The LPE expression I tried was C<.><L.'pyrotest'>. Any solution?Thank you all
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Try to add a light with 0 intensity and the same LPE tag.
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