Redshift versus Solaris/Karma-FluidSurfaceExtend issue WaveT

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I am trying to get Wave Tank to extend its surface for Redshift. I have read that you cannot render using Redshift within Solaris for something like waves as there is no procedural shader the way there is for Karma unless you rewire everything for USD/MaterialX.

I have been trying to replicate the result I got with Karma on the Object level with no success.

It will only show the Wave Tank, or it will show the flat extension with the influence mask. It doesn't seem to be able to show the deformation on the fluid_surface_extended geometry.


Attachments:
redshiftRender.png (984.8 KB)
Karma_Solaris_Render.png (2.2 MB)
RedshiftRender_ocean_evaluate.png (873.1 KB)

Chris Keegan
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I figured it out. Although making a materialX node tree would likely work, the easiest solution was to copy over the material trees on the object level into the material library and use RStoUSD. probably a newby question.
Chris Keegan
3D Artist
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