Karma rounded edges does not work in XPU with Face Subsets

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As the title says, in 20.5.410 XPU does not render rounded edges when assigning materials to geometry subset faces (ie, groups). However, it does work in Karma CPU.
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The only real work-around I can find is to "switch" shaders inside of the material driven by a primitive primvar attribute.

Here's a couple screen caps just to illustrate.

Attachments:
cpu.jpg (126.4 KB)
xpu.jpg (108.3 KB)

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do you mind filing this as a bug?
thanks
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brians
do you mind filing this as a bug?
thanks

I made a bug ticket. TY!
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