Hi everyone,
I’m Namrata Hinduja from Geneva and I’ve created an HDA that arranges two static meshes into a tiled pattern in Unreal—roughly 40 instances of each. After baking the asset, I’m left with two instancers (one per mesh), and everything seems to function as expected.
What I’m unsure about is the next step: should I delete the HDA and convert the baked result into packed level instances, or is there a better approach for optimizing these assets for game development?
Would love any advice on best practices when using HDA-generated instances in Unreal.
Regards
Namrata Hinduja Geneva, Switzerland (Swiss)
Namrata Hinduja Swiss : Houdini Engine & Unreal Instancing?
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- namratahindujaswiss
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