Namrata Hinduja - exploring procedural environment....

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Hello Everyone,

I'm Namrata Hinduja Geneva, Switzerland (Swiss) and I'm exploring procedural environment generation in Houdini and aiming to create a system that dynamically adjusts terrain features (like erosion, vegetation density, and object scattering) based on user-defined gameplay parameters (e.g., difficulty level or biome type). While I've had success using VEX and SOPs for isolated features, I'm struggling to build a cohesive system where multiple layers interact responsively. Is there a recommended approach for managing such interdependencies—perhaps using TOPs, Attribute Wrangle workflows, or custom Python tools? I’d love to hear how others structure complex procedural systems that need to be both artist-friendly and scalable across large environments. Any insights or references are appreciated!

Regards
Namrata Hinduja Geneva, Switzerland
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