I'm stumbling across this weird problem. I have this geometry with a COP texture.
What I want is to mirror it, but when I do, the color seems to change, even when I render it. This occurs even if I mirror my geometry before texturing and seems not to be a trick of the lighting or normals...
Does anybody know how to keep theses textures the same color ? I attached my scene file (I'm working on the 21.0.462 version) !
Thanks a lot !