Hey guys!
It’s still really really early in the making, but I wanted to share a little preview to see if this is something that might interest people.
I'm working on a UI inside Houdini that works kind of like Substance Painter, letting you texture without jumping back and forth between SOPs and COPs.
In the video, you can see how it currently looks: you can drag a layer, paint your mask, and instantly see the result, all in one place. There’s still plenty that isn’t integrated yet, but I wanted to get some early feedback and see if this kind of tool would be useful to others.
Would love to hear your thoughts,is this something you’d use in your workflow?
Copernicus Painter – Layer-Based Painting in Houdini
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- MatijaK
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