Copernicus - offset a texture along a curve

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Hey guys,
Is there any way to move or offset a texture along a curve while keeping the curve normal direction?

Basically, I want the texture to slide along the curve ( breaking or rotating...

Any suggestions would be appreciated.

Attachments:
Offset along Curve.hip (1.7 MB)

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any idea ?
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In theory, we'll distort the UV, and the texture will follow it. If you want to deform the texture in Copernicus, you'll need to use distort and apply a pre-calculated normal map to the curve.
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Gaalvk
In theory, we'll distort the UV, and the texture will follow it. If you want to deform the texture in Copernicus, you'll need to use distort and apply a pre-calculated normal map to the curve.

actually distort doesn't work , [ destroy the Texture in each time-step )
just put there show the Curve Direction work ..
but i need offset texture along the Normal , which i stuck this problem ;(
Edited by Milad Savar - Dec. 16, 2025 13:09:19
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Honestly, I don't really understand the result you're hoping to achieve.
Could you take a checkerboard and create its final position in some program and show it here? How should it look?
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