Exporting the Apex Rig from Houdini 21 to Unreal Engine

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Hi. I am currently trying to export a Rigged horse from the Apex Node to Unreal Engine for using it as a rigged character in the Unreal Engine. I tried different methods, but I always get same error. I am sharing the screenshot of the error and the setting I have kept for the export.

Attachments:
Connection_of_nodes.png (38.8 KB)
Setting.png (62.4 KB)
Final_error.png (125.5 KB)

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To be honest, I dont think the unpackchacter is fully compatible with the fbx character, I think you might need to unpack it further, also you are exporting the full apex rig which is the purple dot, and the base skeleton wichi is the grey one, try using the tiel as the base skin mesh, the grey as the base skeleton and the yellow as the animated skeleton, I don't know if you could export a rig from houdini to ue
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