I've just begun my venture into Houdini, and am keen to start off with a bit of modelling.
My background is 19 yrs NURBS surface modelling in Rhino 3D and am looking to learn Houdini for both modelling and it's simulation capabilities.
In this case, I'll be looking to rebuild this part (attached and pictured) in Houdini and then aim to morph/melt the shape I've built.
The shape I'm trying to build is a simple revolve with some 'boolean grooves' (great name for a band) which are radially arrayed.
I am asking where is the best place to start in terms of learning to build this geometry? Any pointers would be greatly appreciated or if anyone is willing to show me that would also be great; I'd be happy to do a skill exchange too if you're keen to learn more about Rhino?
Cheers,
Bob


