Hello.
I wonder if it is possible to disable (OpenGL/Vulkan) viewport texture filtering. Sometimes I wish I could clearly see each texel, especially while working with COPs. There is nothing in display options or preferences that would address that, but maybe someone knows of a hack or some obscure envar that would disable it?
Is it possible to disable viewport texture filtering?
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- ajz3d
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Forgot I subscribed to this topic a while ago. I would like to know too.
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