Is it possible to disable viewport texture filtering?

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Hello.
I wonder if it is possible to disable (OpenGL/Vulkan) viewport texture filtering. Sometimes I wish I could clearly see each texel, especially while working with COPs. There is nothing in display options or preferences that would address that, but maybe someone knows of a hack or some obscure envar that would disable it?
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I would also like to know this.
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Also would love this feature. I am working on stylized pixel art and feel like it is essential for a proper workflow.
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Forgot I subscribed to this topic a while ago. I would like to know too.
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