I can create VEX OPs to define my shaders and then Create a SOP from it and assign to my object but The shaders are rendertime.
Isn't there a way of assigning some atributes to the sceneview like colour or brigthness? I know basic materials can do it and it's related with the OGL tab but I can't define it in my own VEX SOPs?
I know it's basic but I can't find the way
thanks
Creating "pre-rendering Visible" materials
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- MAN9A
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- rdg
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After creating your SHOP click the “gear” beside it's name.
Choose Rendering Parameters and add the “SHOP options” OGL Folder.
see also:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=11848 [sidefx.com]
Hope this helps.
Georg
Choose Rendering Parameters and add the “SHOP options” OGL Folder.
see also:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=11848 [sidefx.com]
Hope this helps.
Georg
this is not a science fair.
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