New fracture test

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I posted while ago some simple fracture test
This is new one but with more fractured object
Simulation:
1430-RBD object - Sinulation time - 150rames - 8hours

Attachments:
Massive_fracture_RnD.rar (5.0 MB)

WEB
http://www.igorfx.com/ [igorfx.com]

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I think it's looking cool.
It seems like there is a word on the wall you are trying to reveal.
Great job.
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Hi CeeGee
Simulation is looking cool.
how u break the objects in multiple rock shape?
i'm try like this but i'm not getting good shape .
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Hey man,

any chance of a render with out the wireframe?


lookin good!

-j
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Awesome! How did you go about breaking up the geometry?
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RayFire tool in 3Dsmax
it work like great
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Okay. I wish Houdini's shatter worked better.
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Okay. I wish Houdini's shatter worked better.

yes lets hope they fix it in the future

the sim looks good, i'd actually like to run that geometry through XSI, 8 hours seems like quite a long time..

jason
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This is my new test with fracture object

You will find some tests in this file

http://www.igorfx.com/Dynamics_FX_test.mov [igorfx.com]
WEB
http://www.igorfx.com/ [igorfx.com]

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CeeGee
This is my new test with fracture object

You will find some tests in this file

http://www.igorfx.com/Dynamics_FX_test.mov [igorfx.com]

That is some cool stuff.
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Howsome stuff… I see that you use Rayfire, are you exporting these simulation back into max afterwards? I'm currently having a lot of memory issues with exporting back through .fbx and looking for any tip

thanks
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Yes, after Houdini RBD simulation i export to Max, with PointCache.
House form my demo test was made in Maya, Houdini RBD simulation and the render in Max with Vray.
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are you using XP64? In one of your post you mention a 8hrs simulation time, I crash out after about 500 frames with a simple 60 RBD simulation… and the .fbx export with point cache crashes even if I try to export a single RBD… your simulation seem quite large, what's the .fbx you are using to export?

thanks
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RBD_ID039
are you using XP64? In one of your post you mention a 8hrs simulation time, I crash out after about 500 frames with a simple 60 RBD simulation… and the .fbx export with point cache crashes even if I try to export a single RBD… your simulation seem quite large, what's the .fbx you are using to export?

thanks

Winodws, especially Vista, appears to have some memory management problems. They went away when I upgraded to Vista x64, so I think it's just 32-bit versions. However, from what I've read, they plan to fix that in Windows 7.
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ok thanks, I'll test on XP64 to see if it fixes the issues
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RBD_ID039

1. You can export RBD simulation in obj seq, then use obj2pc2 phyton script
to convert obj data into pointcache data
Then in 3dstudio max import first obj and go to modifaers an apply
pointcache, the just import pc2 file.

2. You can export your RBD sim as mdd pointcache, a use mdd importer
or Point Oven ti import in 3dstudio max…

that is solution for havy geometry seq.
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nice nice

CeeGee can you tell a little more about the way to export obj to max ????pliz :roll: (where i can find obj2pc2 for exemple……..)

thx
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This is a script, if you still be having a proble a will try to make some tutorial

Attachments:
houdini_XSI_Max_Animated_Geom.zip (348.3 KB)

WEB
http://www.igorfx.com/ [igorfx.com]

Vimeo
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thanks a lot!
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Hi, looking at your movie, how did you go about creating the fracture that advances on the floor? is the pieces keyframed or are you using deformer objects?

thanks
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