
1. Im going to make wispy snow on a flat snow landscape. The type that travels over the snow surface and does some swirls (almost like loops) here and there. I have tried doing particles emitting randomly from a grid and collides with a groundplane for the main particle motion. but i have trouble getting the wispy effect on the particles, and the random “loops”. And since im new to all this houdini thinking i dont know how to render the particles really, if i should render some volumetric iso or sprites or maybe do this whole thing with the smoke fluid solver? or use a lowres fluid solver to drive particles?
2. Same project includes a cg polarbear walking in hard snow and im going to make the snow that sprays up from the feets when he walks. Same problem here with the rendering mostly, fluids or particles solution?
3. How to make particles move in a vortex movement in a popnet? sop particles works with metaball+force and i read somewhere about vortex in dops, but how to make vortex type of movement to my particles in pops? do i need to learn some more vector math to make it in vop?
Sorry if this all is simple things for you all, but i gotta start asking somewhere since we dont have an houdini artist at work and i find it hard finding good production quality tutorials for houdini for volumetric/particle work. I bought 3dbuzz technical effects wich was pretty good and professional tho

