I made some test with the voronoise fracture DOP.
I created some shading for my ground and my vase.
Everything is fine.
Now I am trying to add ambient occlusion. I follow an example provide in this site but there is no difference in my render ( so much slower btw).
I use template light and gilight shader node.
What's wrong in my scene please
thanks for your help
ambient occlusion problem
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