i am assuming if i want a biped with a Spline IK, i need to arm the biped but just use the Dog Spine Right?
other thing, the Auto rig creates a OTL file, i am assuming that is the Digital assets that people need to load into the scene to work, just like a reference model in other 3d applications.
if i modify that file, will propagate to all the scenes?
the other artist only need to load the “Animation Rig” do the animation wile other people do the skinning in the “Deformation Rig” and then just load the deformation rig and point it to the animation rig that they use correct? that mean they only need a “animation rig” that is scale properly, since i can modify the position of the joints and then just do a “modify rig from scene” and that will place them correctly.
were do i store the materials for the otl? do i need to save them into the file model that i am using?
what if i have more geometry that i want to be deform by the auto rig, how can i append it ?
example i have a character that have a skirt and a t shirt. i use the main model to skin it. but now how do i continue.
do i need to set a capture node for the skirt and point to the bones of the auto rig? or i can set them inside the auto rig like an additional geometry merge?
