using a saved sim to drive another
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- Andrew Graham
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i have this bridge that gets destroyed and ive saved out the sequence with a rop. how would i bring this sequence in to drive liquid in a one way relationship moving across the bridge? can i bring it into the static solver?
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- Soothsayer
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If it is a bgeo then you can simply read it in with a file sop and treat it like any other geometry. If you use it for sims you may have to append a timeblend sop. It would also be useful if you had saved out the collision sdf beforehand.
In the DOP context itself, I don't know. But if you saved it as a sim, you can read it in. I think it is the merge dop that has a relationship option. Maybe something can be done with that.
In the DOP context itself, I don't know. But if you saved it as a sim, you can read it in. I think it is the merge dop that has a relationship option. Maybe something can be done with that.
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- Andrew Graham
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its a .sim file.
i tried bringing the .sim file into a merge node with my liquid but i get some severe velocity issues when the liquid comes into contact with it.
i then tried bringing the file into a geometry context and added a time blend node then a dop import. im treating it as a static object in the solver but i dont know how that will be handled yet. its a tricky one. in any case it seems the file needs to go through some kind of solver, and i dont think an appropriate one exists…
i tried bringing the .sim file into a merge node with my liquid but i get some severe velocity issues when the liquid comes into contact with it.
i then tried bringing the file into a geometry context and added a time blend node then a dop import. im treating it as a static object in the solver but i dont know how that will be handled yet. its a tricky one. in any case it seems the file needs to go through some kind of solver, and i dont think an appropriate one exists…
https://openfirehawk.com/ [openfirehawk.com]
Support Open Firehawk - An open source cloud rendering project for Houdini on Patreon.
This project's goal is to provide an open source framework for cloud computing for heavy FX based workflows and allows end users to pay the lowest possible price for cloud resources.
Support Open Firehawk - An open source cloud rendering project for Houdini on Patreon.
This project's goal is to provide an open source framework for cloud computing for heavy FX based workflows and allows end users to pay the lowest possible price for cloud resources.
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- Soothsayer
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- 875 posts
- Joined: Oct. 2008
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