Merge to Centre

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Hi, Im a Maya user thats giving Houdini a whirl. Anyroad after combining 2 polys with Boolean/Union I would like to merge the Vertex's to Center which in Maya is good old “Merge to Centre” I have used the Fuse SOP but that only ever merges the points or vertex's to the first selected.

I have included a simple file that has two cubes in each with a face removed and combined into a single geometry node. The idea is to close the cubes to one so the its all centred.?

Thanks for the help ops:

Attachments:
Merge.hipnc (39.0 KB)

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There is snap TAB on fuse node where you can pick how to snap points:

-Averange
-Least Point Number
-Greatest Point Number

it wil not fuse it, only snaps, so after that follow with another fuse with default settings. I sugest making asset from this configuration that allows you to quickly change type of fusing bassed on snaping.
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Swann_
There is snap TAB on fuse node where you can pick how to snap points:

-Averange
-Least Point Number
-Greatest Point Number

it wil not fuse it, only snaps, so after that follow with another fuse with default settings. I sugest making asset from this configuration that allows you to quickly change type of fusing bassed on snaping.

Cheers I will give it a go.
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PJ-Maybe
Swann_
There is snap TAB on fuse node where you can pick how to snap points:

-Averange
-Least Point Number
-Greatest Point Number

it wil not fuse it, only snaps, so after that follow with another fuse with default settings. I sugest making asset from this configuration that allows you to quickly change type of fusing bassed on snaping.

Cheers I will give it a go.

Thanks once I figured out which way to adjust the Snap Distance it worked a treat, And it works on Edges as well which saves a bit of time.
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