Im trying to convert this line of RSL code to vops
Ci = color(1,0,0) * (((mod(noise(s*10, t*5), t*0.9)+0.2)*0.8 > 0.5) ? 1 : 0);
and I dont understand this part
*0.8 > 0.5) ? 1 : 0);
I have seen this kind of code in some vops before, so it must be available in vex as well, but I dont even understand whats it doing. Can someone explain to me whats going on there?
Thanks again
Achim
VEX ?1:0
4810 2 0-
- puma.snyder
- Member
- 121 posts
- Joined: July 2005
- Offline
-
- AndrewVK
- Member
- 136 posts
- Joined: July 2005
- Offline
-
- puma.snyder
- Member
- 121 posts
- Joined: July 2005
- Offline
-
- Quick Links
