imported bgeo mesh appears black in smooth shaded mode

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I imported a model into Houdini that was exported from Maya using BgeoWriter plugin. Not sure why, but when I switch to the smooth shaded mode, the model appears as if no default light was hitting it- completely black. Is there a way to fix it? Thanks.
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Sounds like the point normals are all messed up. Try blasting them away or creating new ones.
Graham Thompson, Technical Artist @ Rockstar Games
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you might be right.
what would be the best way of doing it? is there a operator to reverse normals direction?
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Put down a Point SOP and set it to Add Normals to create new ones or use an Attribute SOP to delete existing ones.
Graham Thompson, Technical Artist @ Rockstar Games
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sweet!!! I used Point and selected No Normal, that seems to fix it, although can it create problems somewhere down the road?
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