imported bgeo mesh appears black in smooth shaded mode
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sf_dude
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Oct. 23, 2010 7:31 p.m.
I imported a model into Houdini that was exported from Maya using BgeoWriter plugin. Not sure why, but when I switch to the smooth shaded mode, the model appears as if no default light was hitting it- completely black. Is there a way to fix it? Thanks.
graham
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Oct. 23, 2010 7:33 p.m.
Sounds like the point normals are all messed up. Try blasting them away or creating new ones.
Graham Thompson, Technical Artist @ Rockstar Games
sf_dude
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Oct. 23, 2010 8:14 p.m.
you might be right. what would be the best way of doing it? is there a operator to reverse normals direction?
graham
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Oct. 23, 2010 9:02 p.m.
Put down a Point SOP and set it to Add Normals to create new ones or use an Attribute SOP to delete existing ones.
Graham Thompson, Technical Artist @ Rockstar Games
sf_dude
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Oct. 24, 2010 2:37 a.m.
sweet!!! I used Point and selected No Normal, that seems to fix it, although can it create problems somewhere down the road?