Hi
I googled around but i didn't find a good answer to this.
which is the correct way to export a character rigged with the autorig, to be opened and used in different scenes?
the situation is this. I've just finished to rig a geometry of my character (with paint weights and everything), I've got the 4 nodes (geometry, auto_rig, animation_rig, deform_rig), what operations should I do now?
saving and exporting a character rigged with autorig
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- criscornellius
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- graham
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If you've painted all the weights and saved the deform rig then all you should have to do is make sure the asset is installed in whatever scene you want to animate in and then put down the animation and deform rig, link the animation to the deform and then animate normally.
Graham Thompson, Technical Artist @ Rockstar Games
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