Hello guys,
I need to export particles from my Houdini scene to 3ds max. I tried Alembic and FBX without any success.
It would be great if I be able to export particles as a PRT file extension.
I found a tutorial (video link below), but that plugin(DLL) is not working:
https://www.youtube.com/watch?v=vFu7HX83HcI&t=1s [www.youtube.com]
Here I found a workflow about how to export to MAYA, but it doesn't work with 3ds max:
https://www.youtube.com/watch?v=7E5PeHC2RuQ [www.youtube.com]
Thanks for helping.
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Technical Discussion » How could I export PARTICLES to 3ds max?
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- Masoud
- 410 posts
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Technical Discussion » Importing many packed objects into the Solaris, issue..
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- Masoud
- 410 posts
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Technical Discussion » Importing many packed objects into the Solaris, issue..
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- Masoud
- 410 posts
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Hi guys,
I have more than 70000 instances that are not that hard to display and work in the Geometry context viewport, but when I use the SOP-Import LOPS to bring them into the Solaris, it becomes very very slow to load and display in the viewport.
I turned the Packed Primitives option to ON and tried all its possibilities, without success!
How can I fix it?
Thanks for helping.
Here is a simplified version of my scene:
I have more than 70000 instances that are not that hard to display and work in the Geometry context viewport, but when I use the SOP-Import LOPS to bring them into the Solaris, it becomes very very slow to load and display in the viewport.
I turned the Packed Primitives option to ON and tried all its possibilities, without success!
How can I fix it?
Thanks for helping.
Here is a simplified version of my scene:
Edited by Masoud - July 7, 2024 15:51:09
Technical Discussion » Why the background image is not visible in the refraction!
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- Masoud
- 410 posts
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Technical Discussion » Why the background image is not visible in the refraction!
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- Masoud
- 410 posts
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Technical Discussion » Why the background image is not visible in the refraction!
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- Masoud
- 410 posts
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@Enivob
Hi Enivob, I know that trick but I want to find the right way to use Karma features.
Hi Enivob, I know that trick but I want to find the right way to use Karma features.
Solaris and Karma » Is it possible to import background image in Solaris?
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- Masoud
- 410 posts
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Can you tell me how to render the Background Plate, in the Refraction, please?
Edited by Masoud - April 17, 2024 07:53:51
Technical Discussion » Why the background image is not visible in the refraction!
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- Masoud
- 410 posts
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Hi guys,
I want the background image be visible in the object's refraction, so I add my desired image to a "Background Plate" LOP, and to my camera background Image file tab too, but it doesn't work!
How can I fix it?
Thanks for helping.
I want the background image be visible in the object's refraction, so I add my desired image to a "Background Plate" LOP, and to my camera background Image file tab too, but it doesn't work!
How can I fix it?
Thanks for helping.
Technical Discussion » Karma Physical Sky horizon height issue
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- Masoud
- 410 posts
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Hi guys,
I need to change the Karma Physical Sky's horizon height. When I increase the horizon blurness, the horizon line goes down below my ground geometry.
We can adjust the horizon level(height) in the Redshift render engine(Physical Sun).
Is it possible in the Karma, too?
Thanks for helping
I need to change the Karma Physical Sky's horizon height. When I increase the horizon blurness, the horizon line goes down below my ground geometry.
We can adjust the horizon level(height) in the Redshift render engine(Physical Sun).
Is it possible in the Karma, too?
Thanks for helping
Technical Discussion » Karma Physical Sky issue
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- Masoud
- 410 posts
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Hi guys,
I have an issue with the Karma Physical Sky. When I set the "Solar Altitude" below zero:
1)The sky should become "blue", but Karma always shows a warm color(red).
2)The sun should go below the "ground" plane and fade into the dark.
Isn't it a bug?
Thanks for helping.
I have an issue with the Karma Physical Sky. When I set the "Solar Altitude" below zero:
1)The sky should become "blue", but Karma always shows a warm color(red).
2)The sun should go below the "ground" plane and fade into the dark.
Isn't it a bug?
Thanks for helping.
Technical Discussion » Polygon curve to Bezier curve convert issue..!
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- Masoud
- 410 posts
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Hi guys,
In a curve SOP, I created a "Polygon Curve" and I turned the "Reinterpret Curves as Current Type and Order" on.
Now, when I change the primitive type option to the "Bezier Curve", it changes the shape of the curve which is not what I need. I want it keep the shape while it convert the curve to the Bezier one.
How can I fix it?
Thanks for helping.
In a curve SOP, I created a "Polygon Curve" and I turned the "Reinterpret Curves as Current Type and Order" on.
Now, when I change the primitive type option to the "Bezier Curve", it changes the shape of the curve which is not what I need. I want it keep the shape while it convert the curve to the Bezier one.
How can I fix it?
Thanks for helping.
Edited by Masoud - April 7, 2024 10:22:28
Technical Discussion » In the Solaris camera view, the "Spacebar+G" doesn't work!
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- Masoud
- 410 posts
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Hi guys,
In the Solaris viewport, when I use hotkeys like "Spacebar + G", "Spacebar + F" or "Spacebar + A", it should be home all (or Home selected) but each time it zooms out the scene, one more step!
Is this a bug?
Thanks for helping.
In the Solaris viewport, when I use hotkeys like "Spacebar + G", "Spacebar + F" or "Spacebar + A", it should be home all (or Home selected) but each time it zooms out the scene, one more step!
Is this a bug?
Thanks for helping.
Edited by Masoud - April 4, 2024 01:17:28
Technical Discussion » Houdini odd viewport issue..!
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- Masoud
- 410 posts
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Hi guys,
Please take a look at the image below. Did you experience something like this in the Houdini? If yes, how can I fix it?
Thanks for helping.
Please take a look at the image below. Did you experience something like this in the Houdini? If yes, how can I fix it?
Thanks for helping.
Edited by Masoud - Feb. 2, 2024 15:03:49
Technical Discussion » Is it possible to convert Topographic contours, to terrain?
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- Masoud
- 410 posts
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cncverkstadNo, I mean all close and open curves...
if you mean a Closed Surface you have Files on Odforce with Otl's. No Boolean.
Technical Discussion » Is it possible to convert Topographic contours, to terrain?
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- Masoud
- 410 posts
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Thanks you guys,
So you mean that we haven't a simple tool like "Terrain" modifier in the 3ds max, right?
So you mean that we haven't a simple tool like "Terrain" modifier in the 3ds max, right?
Technical Discussion » Is it possible to convert Topographic contours, to terrain?
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- Masoud
- 410 posts
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Hi guys,
In Houdini, is there any way to convert "Topography Contour" lines, to a polygon surface?
Thanks for helping.
In Houdini, is there any way to convert "Topography Contour" lines, to a polygon surface?
Thanks for helping.
Technical Discussion » L_Syetam, scaling down on each iteration issue...
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- Masoud
- 410 posts
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Hi guys,
Please take a look at my hip file. The questions is, in a simple L_System SOP, how can I scale down the branches on each iteration.
Thanks for helping.
Please take a look at my hip file. The questions is, in a simple L_System SOP, how can I scale down the branches on each iteration.
Thanks for helping.
Technical Discussion » Copying and Pasting references issue!
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- Masoud
- 410 posts
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Hi SWest, but I'm looking for a way to make it automatically for all copied nodes, without manually making changes.
Technical Discussion » Copying and Pasting references issue!
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- Masoud
- 410 posts
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Technical Discussion » Copying and Pasting references issue!
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- Masoud
- 410 posts
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The main problem is it copies a relative path when referencing, but if I find a way to change it to an absolute path, the problem would be solved.
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