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Houdini Lounge » Karma Toon Shader
- cybernetix
- 22 posts
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PDG/TOPs » Find and delete any duplicate work items
- cybernetix
- 22 posts
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thanks that makes sense, i have 15 attibs, so gonna be a bit of a pain, I better learn python!
Edited by cybernetix - May 18, 2023 02:53:57
PDG/TOPs » Find and delete any duplicate work items
- cybernetix
- 22 posts
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Thanks so much for the reply, i had reverted to manually deleting from my csv printout!
I want to delete any items that have ALL the exact same values on all the attributes set by my wedges, if just one attribute is different, then I want to keep it. (pdg_index, wedgeindex not included)
Not sure if I'm able to replace "attrib_to_check" with a "*" then?
I want to delete any items that have ALL the exact same values on all the attributes set by my wedges, if just one attribute is different, then I want to keep it. (pdg_index, wedgeindex not included)
Not sure if I'm able to replace "attrib_to_check" with a "*" then?
Edited by cybernetix - May 17, 2023 15:09:13
PDG/TOPs » Find and delete any duplicate work items
- cybernetix
- 22 posts
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PDG/TOPs » Find and delete any duplicate work items
- cybernetix
- 22 posts
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ChatGPT recommends using a python processor with this: but it doesn't work.
# Create a dictionary to store the data of each work item and its index in upstream_items
data_dict = {}
for i, item in enumerate(upstream_items):
data_dict = i
# Loop through the upstream_items list again to check for duplicates
for item in upstream_items:
# Check if the current item's data already exists in the dictionary
if data_dict != item.index:
# If it does, it's a duplicate, so remove it
item_holder.removeWorkItem(item)
# Create a dictionary to store the data of each work item and its index in upstream_items
data_dict = {}
for i, item in enumerate(upstream_items):
data_dict = i
# Loop through the upstream_items list again to check for duplicates
for item in upstream_items:
# Check if the current item's data already exists in the dictionary
if data_dict != item.index:
# If it does, it's a duplicate, so remove it
item_holder.removeWorkItem(item)
PDG/TOPs » Find and delete any duplicate work items
- cybernetix
- 22 posts
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Is there any way to do this - before i run the render TOP?
Edited by cybernetix - May 15, 2023 10:11:49
PDG/TOPs » random work item ignore
- cybernetix
- 22 posts
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Houdini Engine for Unreal » LINUXPlugin failed to load because module could not be found
- cybernetix
- 22 posts
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Hi Ive copied the whole engine plugin folder (from github) into the UE5 plugins/runtime directory, but it just crashes Unreal Editor 5.1. with the common error, cant find module "HoudiniEngine"
As soon as I remove the folder, Unreal works again but obviously I dont have the houdini engine.. Im using popOS if that help. Any help will be great!
As soon as I remove the folder, Unreal works again but obviously I dont have the houdini engine.. Im using popOS if that help. Any help will be great!
Houdini Lounge » Setting Open CL device
- cybernetix
- 22 posts
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illusionistics
hey, did it work with the “_DEVICENUMBER” in your case? When trying it I get
an “incorrect device number” exception in Houdini -
could you perhaps hint me on how to switch the buses instead of the slots?
(Got this crappy optimus notebook and it defaults to the intelHD as openCL device
on Win - while on Linux (same device, employing bumblebee) the nvidia card
is used for both (GL/CL), as desired + it´s about twice as fast.
Would love to get this working on Win too…),
thnx + cheers!
Hi yes - HOUDINI_OCL_DEVICENUMBER = 0
worked perfectly for me
As Artye says: go to: help>about houdini>show details - to check and then try either 0 or 1 as device number.
Edited by cybernetix - Feb. 21, 2017 09:33:35
Houdini Lounge » Setting Open CL device
- cybernetix
- 22 posts
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Houdini Lounge » Setting Open CL device
- cybernetix
- 22 posts
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Hi there, quick question about choosing the gpu i want to be my open cl device..
i have a GTX1080 in slot 1 with no displays and a 970 in slot 2 and it handles both my displays. Id like to use the 1080 for open CL.
Is this the correct command to add to my env file?
HOUDINI_OCL_DEVICENUMBER = 1
Thanks in advance
i have a GTX1080 in slot 1 with no displays and a 970 in slot 2 and it handles both my displays. Id like to use the 1080 for open CL.
Is this the correct command to add to my env file?
HOUDINI_OCL_DEVICENUMBER = 1
Thanks in advance
Houdini Learning Materials » Needed> uv mapping tutorials that cover all the texturing shelf tools
- cybernetix
- 22 posts
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Edited by cybernetix - Aug. 6, 2016 05:37:12
Houdini Learning Materials » Needed> uv mapping tutorials that cover all the texturing shelf tools
- cybernetix
- 22 posts
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While there are now more tools that make it easier (UV flatten being one), I can recommend checking these out:
https://vimeo.com/12547162 [vimeo.com]
https://vimeo.com/12547587 [vimeo.com]
https://vimeo.com/12547985 [vimeo.com]
https://vimeo.com/12548160 [vimeo.com]
https://vimeo.com/12547162 [vimeo.com]
https://vimeo.com/12547587 [vimeo.com]
https://vimeo.com/12547985 [vimeo.com]
https://vimeo.com/12548160 [vimeo.com]
Houdini Indie and Apprentice » how to use the new foreach with partition...
- cybernetix
- 22 posts
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Houdini Learning Materials » scale an object relative to anothers bounding box
- cybernetix
- 22 posts
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this works nicely get get everything “unitized”. Enter the expression in the uniform scale parameter of the transform sop. I just have it saved as a preset.
1/max(max(bbox(opinputpath(“.”,0), D_XSIZE), bbox(opinputpath(“.”,0), D_YSIZE)), bbox(opinputpath(“.”,0), D_ZSIZE))
1/max(max(bbox(opinputpath(“.”,0), D_XSIZE), bbox(opinputpath(“.”,0), D_YSIZE)), bbox(opinputpath(“.”,0), D_ZSIZE))
Houdini Lounge » Bad parameter reference even after removing the expression
- cybernetix
- 22 posts
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i have this same problem, my issue: “bad parameter reference” on any light I have to manually delete the “sun angle” on the distant light tab, even if I save this as a permanent default when I next start houdini the issue is back. Any ideas? Did u fix your problem?
Houdini Indie and Apprentice » Scatter SOP with Copy SOP, Random Size intersecting question
- cybernetix
- 22 posts
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Technical Discussion » Alpha is understood by OpenGL but shader needs "opac_in
- cybernetix
- 22 posts
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Houdini Lounge » DEM data to Houdini?
- cybernetix
- 22 posts
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dunno if anyone found the a solution yet, but this looks promising, and thought id share even though the thread is old: https://www.flipswitchingmonkey.com/2015/04/houdini-dealing-with-digital-elevation-model-dem-data/ [flipswitchingmonkey.com]
Houdini Lounge » First commercial done in Houdini
- cybernetix
- 22 posts
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