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Found 22 posts.

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Houdini Lounge » Karma Toon Shader

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cybernetix
22 posts
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 July 19, 2023 06:24:47
need this too
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PDG/TOPs » Find and delete any duplicate work items

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cybernetix
22 posts
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 May 18, 2023 01:14:00
thanks that makes sense, i have 15 attibs, so gonna be a bit of a pain, I better learn python!
Edited by cybernetix - May 18, 2023 02:53:57
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PDG/TOPs » Find and delete any duplicate work items

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cybernetix
22 posts
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 May 17, 2023 14:49:53
Thanks so much for the reply, i had reverted to manually deleting from my csv printout!

I want to delete any items that have ALL the exact same values on all the attributes set by my wedges, if just one attribute is different, then I want to keep it. (pdg_index, wedgeindex not included)

Not sure if I'm able to replace "attrib_to_check" with a "*" then?
Edited by cybernetix - May 17, 2023 15:09:13
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PDG/TOPs » Find and delete any duplicate work items

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cybernetix
22 posts
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 May 17, 2023 00:32:27
anyone?
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PDG/TOPs » Find and delete any duplicate work items

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cybernetix
22 posts
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 May 15, 2023 11:35:35
ChatGPT recommends using a python processor with this: but it doesn't work.

# Create a dictionary to store the data of each work item and its index in upstream_items
data_dict = {}
for i, item in enumerate(upstream_items):
data_dict = i

# Loop through the upstream_items list again to check for duplicates
for item in upstream_items:
# Check if the current item's data already exists in the dictionary
if data_dict != item.index:
# If it does, it's a duplicate, so remove it
item_holder.removeWorkItem(item)
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PDG/TOPs » Find and delete any duplicate work items

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cybernetix
22 posts
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 May 15, 2023 10:08:51
Is there any way to do this - before i run the render TOP?
Edited by cybernetix - May 15, 2023 10:11:49
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PDG/TOPs » random work item ignore

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cybernetix
22 posts
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 May 15, 2023 10:07:47
wondering if there is a way to delete any duplicate work items before i render?
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Houdini Engine for Unreal » LINUXPlugin failed to load because module could not be found

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cybernetix
22 posts
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 Jan. 16, 2023 07:55:22
Hi Ive copied the whole engine plugin folder (from github) into the UE5 plugins/runtime directory, but it just crashes Unreal Editor 5.1. with the common error, cant find module "HoudiniEngine"

As soon as I remove the folder, Unreal works again but obviously I dont have the houdini engine.. Im using popOS if that help. Any help will be great!
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Houdini Lounge » Setting Open CL device

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cybernetix
22 posts
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 Feb. 21, 2017 09:30:19
illusionistics
hey, did it work with the “_DEVICENUMBER” in your case? When trying it I get
an “incorrect device number” exception in Houdini -
could you perhaps hint me on how to switch the buses instead of the slots?
(Got this crappy optimus notebook and it defaults to the intelHD as openCL device
on Win - while on Linux (same device, employing bumblebee) the nvidia card
is used for both (GL/CL), as desired + it´s about twice as fast.
Would love to get this working on Win too…),
thnx + cheers!


Hi yes - HOUDINI_OCL_DEVICENUMBER = 0
worked perfectly for me

As Artye says: go to: help>about houdini>show details - to check and then try either 0 or 1 as device number.
Edited by cybernetix - Feb. 21, 2017 09:33:35
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Houdini Lounge » Setting Open CL device

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cybernetix
22 posts
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 Feb. 17, 2017 14:15:17
Aah, fantastic. Just what i was after. Thanks very much!!
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Houdini Lounge » Setting Open CL device

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cybernetix
22 posts
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 Feb. 17, 2017 12:03:11
Hi there, quick question about choosing the gpu i want to be my open cl device..
i have a GTX1080 in slot 1 with no displays and a 970 in slot 2 and it handles both my displays. Id like to use the 1080 for open CL.

Is this the correct command to add to my env file?

HOUDINI_OCL_DEVICENUMBER = 1

Thanks in advance
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Houdini Learning Materials » Needed> uv mapping tutorials that cover all the texturing shelf tools

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cybernetix
22 posts
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 Aug. 6, 2016 05:36:48
also this one:
https://vimeo.com/42774724 [vimeo.com]

let me know if you find anymore
Edited by cybernetix - Aug. 6, 2016 05:37:12
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Houdini Learning Materials » Needed> uv mapping tutorials that cover all the texturing shelf tools

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cybernetix
22 posts
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 Aug. 6, 2016 05:34:39
While there are now more tools that make it easier (UV flatten being one), I can recommend checking these out:

https://vimeo.com/12547162 [vimeo.com]
https://vimeo.com/12547587 [vimeo.com]
https://vimeo.com/12547985 [vimeo.com]
https://vimeo.com/12548160 [vimeo.com]
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Houdini Indie and Apprentice » how to use the new foreach with partition...

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cybernetix
22 posts
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 Aug. 2, 2016 10:14:37
Thanks mestela, you're explanations of vex on your cgwiki and the forums are great!
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Houdini Learning Materials » scale an object relative to anothers bounding box

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cybernetix
22 posts
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 July 31, 2016 05:42:31
this works nicely get get everything “unitized”. Enter the expression in the uniform scale parameter of the transform sop. I just have it saved as a preset.

1/max(max(bbox(opinputpath(“.”,0), D_XSIZE), bbox(opinputpath(“.”,0), D_YSIZE)), bbox(opinputpath(“.”,0), D_ZSIZE))
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Houdini Lounge » Bad parameter reference even after removing the expression

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cybernetix
22 posts
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 July 3, 2016 17:29:10
i have this same problem, my issue: “bad parameter reference” on any light I have to manually delete the “sun angle” on the distant light tab, even if I save this as a permanent default when I next start houdini the issue is back. Any ideas? Did u fix your problem?
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Houdini Indie and Apprentice » Scatter SOP with Copy SOP, Random Size intersecting question

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cybernetix
22 posts
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 July 3, 2016 06:54:05
Amazing!!!
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Technical Discussion » Alpha is understood by OpenGL but shader needs "opac_in

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cybernetix
22 posts
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 June 29, 2016 07:13:55
this seems to still be the case.. surely not??
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Houdini Lounge » DEM data to Houdini?

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cybernetix
22 posts
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 June 25, 2016 03:56:48
dunno if anyone found the a solution yet, but this looks promising, and thought id share even though the thread is old: https://www.flipswitchingmonkey.com/2015/04/houdini-dealing-with-digital-elevation-model-dem-data/ [flipswitchingmonkey.com]
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Houdini Lounge » First commercial done in Houdini

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cybernetix
22 posts
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 June 25, 2016 03:34:38



awesome work!
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