I wanted to do at least one so here is my entry for today's escape. Played around with Vellum, few bugs here and there still but it's getting late here ^^'
I'm trying to port an ocean from mantra to karma for testing purposes. I can't seem to get the displacement from the spectrum working. I simply copied the shader over so there might be some more things to do for it to work.
I'm trying to update the disableself attribute over time on a vellum sim. Points are getting a value based on an attribute transfer but the collisions doesn't seem to update every frame.
Are the attributes (or collisions groups) set at the first frame and that's it ? Or is there a way to tell the solver to look for the value every frame ?
Is there something else I can set to tell the solver to switch back collisions when possible ? Set my attributes to 2 so they are disabled on the first frame but they never turn back on again.