Hey everyone,
I'm trying to update the disableself attribute over time on a vellum sim. Points are getting a value based on an attribute transfer but the collisions doesn't seem to update every frame.
Are the attributes (or collisions groups) set at the first frame and that's it ? Or is there a way to tell the solver to look for the value every frame ?
Thanks !
Steven
Vellum self collisions per frame
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