Vellum self collisions per frame

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Hey everyone,

I'm trying to update the disableself attribute over time on a vellum sim. Points are getting a value based on an attribute transfer but the collisions doesn't seem to update every frame.

Are the attributes (or collisions groups) set at the first frame and that's it ? Or is there a way to tell the solver to look for the value every frame ?

Thanks !
Steven
Edited by dupuy.s - Sept. 14, 2020 08:50:37
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