thanks for the replies. i've been playing a bit
the fbx support seems to open all my files, although the camera gets killed - is this a issue everybody has?
i checked out the chanIO plugin. seems to be very nice, but i didn't get my head wrapped around it yet - how would one import the channels into houdini and link it to the camera?
thanks.
dave
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Technical Discussion » houdini and modo
- kangping
- 8 posts
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Technical Discussion » houdini and modo
- kangping
- 8 posts
- Offline
thanks for the feedback.
have you ever tried using the alembic rout? i either get crashes or a long, ugly error message…
have you ever tried using the alembic rout? i either get crashes or a long, ugly error message…
Technical Discussion » houdini and modo
- kangping
- 8 posts
- Offline
hi there. i've been playing around with the apprentice version, but have this one question is it possible to bring models / cameras / lights / animation to houdini from modo? and back if necessary? i thought alembic would do this quite well, but houdini always just gives me a strange msg upon import.
sw versions would be modo 601 and h12 apprentice.
thanks.
sw versions would be modo 601 and h12 apprentice.
thanks.
Houdini Lounge » product / medical visualization and illustration
- kangping
- 8 posts
- Offline
no comments / thoughts at all? please let me know, in case the way i express myself isn't clear or it's just a stupid question etc
thanks,
dave
thanks,
dave
Houdini Lounge » product / medical visualization and illustration
- kangping
- 8 posts
- Offline
hi everybody,
i have been looking at houdini apprentice and the videos here at sidefx for a couple of days and i'm kind of amazed
my 3d needs are mainly in product visualization, medical vis and illustration (and to a certain degree archives) with modeling and rendering in modo. unfortunately (or fortunately - who knows ) more and more clients require animations with effects (fluids, gas, welding etc), which also seem to get longer and longer. i would like to provide solutions to this… and modo's network renderer is surely not the right solution (not really stable and reliable…).
is houdini / mantra the right direction to look for these needs? is houdini / mantra generally used in these fields?
i'd be more than thankful for every answer.
david
edit:
will houdini work with sds or pixar sds made with modo?
i have been looking at houdini apprentice and the videos here at sidefx for a couple of days and i'm kind of amazed
my 3d needs are mainly in product visualization, medical vis and illustration (and to a certain degree archives) with modeling and rendering in modo. unfortunately (or fortunately - who knows ) more and more clients require animations with effects (fluids, gas, welding etc), which also seem to get longer and longer. i would like to provide solutions to this… and modo's network renderer is surely not the right solution (not really stable and reliable…).
is houdini / mantra the right direction to look for these needs? is houdini / mantra generally used in these fields?
i'd be more than thankful for every answer.
david
edit:
will houdini work with sds or pixar sds made with modo?
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