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Found 12 posts.

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Solaris and Karma » Light Linker Rules

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stovetop
18 posts
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 Nov. 3, 2021 10:39:21
I think I was able to get it to work the way you expect it to. I would remove the lights you have in your scene and add new ones. That helped for me. Did those lights maybe come from 18.5 ? or an older build?
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Technical Discussion » huge C4D model import

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stovetop
18 posts
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 Oct. 16, 2018 14:08:19
You can drop down a “packed edit” sop and on the materials tab choose a material and what you want to assign it too.

-rs
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Technical Discussion » Control speed of water in Splash Tank

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stovetop
18 posts
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 Oct. 11, 2016 17:47:05
Do you have a hip file you could post?
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Technical Discussion » how do you import objects from other software into houdini?

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stovetop
18 posts
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 July 30, 2015 12:57:59
* increases size
/ shrinks it…
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Houdini Indie and Apprentice » RBD Point Object Problem

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stovetop
18 posts
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 July 30, 2015 12:44:45
Try changing your Creation Frame on the RBD Packed Object (Emitter) in DOPS from $F to just 1
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Technical Discussion » RBD creating more objects when hit

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stovetop
18 posts
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 March 23, 2015 19:12:36
Do you have a hip file that you could share?
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Technical Discussion » Houdini Voronoi Fracture and Shader Or Texture ?

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stovetop
18 posts
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 March 23, 2015 15:08:13
Make sure your object has UV's and turn off the “visualize pieces” on the vornoifracture…
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Technical Discussion » Camera Asset Help!!

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stovetop
18 posts
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 Dec. 6, 2007 19:47:36
I actually just tried it in 8 and it works fine
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Technical Discussion » Camera Asset Help!!

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stovetop
18 posts
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 Dec. 6, 2007 19:22:33
so I wasn't crazy!!

so is the porting something I can do? Or do I have to wait until 9.1?
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Technical Discussion » Camera Asset Help!!

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stovetop
18 posts
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 Dec. 5, 2007 19:11:20
Myself and a couple of others tried this and we are all having problems…

1.. place a new camera node
2.. shift-c to create a subnet
3.. create digital asset
4.. go into asset… select camera and in the viewport… right click on camera mainpulator and export to asset.
..

5.. apply and save asset
6.. navigate up one level to the top of the asset… select asset and manipulator appears in viewport
7. drag manipulator controls…

8… nothing… I've had instances where the manipulators translate the camera but the cam rotates uncontrollably or the manipulators move and the camera does not…
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Technical Discussion » Camera Asset Help!!

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stovetop
18 posts
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 Dec. 3, 2007 13:23:36
The representative node of the asset is the camera node. I am able to look through the camera in the viewport. The issue is when I promote the handles to the asset (right clicking on the camera manipulator handles) the handles appear at the asset level. But they either do not affect the camera properly or sometimes they do not at all. I would expect that the camera would behave the same way once the handles were promoted to the asset level.
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Technical Discussion » Camera Asset Help!!

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stovetop
18 posts
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 Nov. 30, 2007 15:36:44
Hi,

I'm trying to build a camera asset and when I try and bind camera handles in the Handles tab of the asset they either don't show up or don't seem to affect anything properly. Is there something I am missing? Or can you not put a camera inside of an otl and have it behave the same way at the top level.

thanks!
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