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Houdini Indie and Apprentice » any way to export points to .prt file
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- wanglifu
- 93 posts
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Houdini Lounge » Houdini design update
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- wanglifu
- 93 posts
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The video from the FMX conference shows that there haven't been many changes in Houdini 20 in terms of UX/UI, which is a bit disappointing.
Houdini Lounge » Houdini design update
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- wanglifu
- 93 posts
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Houdini Lounge » Are the OFFF and GDC presentation videos online anywhere?
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- wanglifu
- 93 posts
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Houdini Lounge » Quality of life for Houdini users
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- wanglifu
- 93 posts
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we need better tools to import ai/eps/stp files,we need better font tool also.
Edited by wanglifu - April 2, 2023 22:14:16
Solaris » Anybody actually using the Layout LOP?
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- wanglifu
- 93 posts
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Same issues here,there are so many bugs about the layout tool.I just can't use it in production.
Houdini Lounge » Made a modern/cleaner UI theme
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- wanglifu
- 93 posts
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Wooden Drone
So here the files for the Hipster Dark Theme as portrayed below;
1.
In your /houdiniX.X/folder
Paste the files contained in "Zen_HipsterDark_Theme.zip" in your Houdini config folder (don't forget to backup the old ones),
Paste the file contained in "Zen_Desktop.zip" in your Houdini desktop folder.
2.
Be hipster
The current selected label is darker,how can we modify this?
Solaris » The weird thing about layout node,it's a bug or not?
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- wanglifu
- 93 posts
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Solaris » The weird thing about layout node,it's a bug or not?
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- wanglifu
- 93 posts
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Solaris » Solaris Layout node variants?
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- wanglifu
- 93 posts
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Solaris » The weird thing about layout node,it's a bug or not?
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- wanglifu
- 93 posts
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When you create one layout node,everything works fine.But if you create another layout node,the asset in the layout library will acting very strange.They will suddenly show in the first layout node,and you can't delete them.Once you delete them,then you select the layout node,they will show up again.
So many glitchy things about layout node,i really wish H20 will solve all these bugs.Then we can use solaris to build scenes just like ue5.
And please check out this tutorial,Adrien pointed out many glitches about layout node.
https://www.youtube.com/watch?v=d1xbWUiSfpA&t=1531s [www.youtube.com]
So many glitchy things about layout node,i really wish H20 will solve all these bugs.Then we can use solaris to build scenes just like ue5.
And please check out this tutorial,Adrien pointed out many glitches about layout node.
https://www.youtube.com/watch?v=d1xbWUiSfpA&t=1531s [www.youtube.com]
Solaris » Intermittent Error on Using Physics on Edit LOP
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- wanglifu
- 93 posts
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Solaris » What's the difference between reference and assetreference
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- wanglifu
- 93 posts
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goldleaf
The Asset Reference node is just a convenient wrapper around the vanilla Reference, Set Variant, and Transform LOPs. Often when referencing assets, you want to position them and/or make variant selections. This saves you from having to create multiple nodes to do these tasks.
Maybe the asset reference node should update to the newest reference node version?
Houdini Lounge » What about usd assets market?
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- wanglifu
- 93 posts
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Just like unreal market place,why wouldn't sidefx build an usd assets market?What do you guys think?
PS.Not just usd assets,Sidefx should redesign the content library and the outdated orbolt store,combine them,just copy gumroad and unreal market,it should be a good deal for sidefx&developers&custmers.
PS.Not just usd assets,Sidefx should redesign the content library and the outdated orbolt store,combine them,just copy gumroad and unreal market,it should be a good deal for sidefx&developers&custmers.
Edited by wanglifu - Dec. 16, 2022 00:47:07
Technical Discussion » Layout node freeze
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- wanglifu
- 93 posts
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Solaris » How to set the camera focus distance using expression?
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- wanglifu
- 93 posts
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eikonoklastes
Check the below post, but please also RFE for this. This should be built into Houdini (with a better implementation than mine, obviously):
https://www.sidefx.com/forum/topic/7088/#post-374564 [www.sidefx.com]
Yeah,this should be a basic option.Sidefx please fix this in H20.
Solaris » How to set the camera focus distance using expression?
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- wanglifu
- 93 posts
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In sops,i konw how to do this.But in solaris,how could i bind the focus distance with a null?
Edited by wanglifu - Dec. 7, 2022 04:11:28
Solaris » Materialx displacement shader error
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- wanglifu
- 93 posts
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BryanRay
I don't think there's a way to do that, no. Like most warnings, its purpose is to alert you that there's something wonky. If it's annoying you, then I think the right move would be to fix the shaders, not to disable the warning.
ok.And what about using the mtlx standard surface as default?In most cases,people create the mtlx subnet,dive into,delete the mtlxsurface,oh...
Solaris » Materialx displacement shader error
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- wanglifu
- 93 posts
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BryanRay
Do you have anything plugged into the Displacement shader? The warning is telling you that the shader isn't doing anything, so it's being skipped for efficiency purposes. A Karma MtlX Subnet automatically creates a MtlX Displacement node and connects it to displacement_output. If you leave it in the network but don't actually use it, then you'll get this warning.
Can we disable this warning?It's kind annoying.
Solaris » Materialx displacement shader error
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- wanglifu
- 93 posts
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