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Houdini Indie and Apprentice » Hard render result with smooth normal
- jerry7
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Houdini Indie and Apprentice » Hard render result with smooth normal
- jerry7
- 634 posts
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These points you mentioned is cause by low poly segment, not Hard Aritfact. when you increase segment ,these artifacts are disappeared.
Houdini Indie and Apprentice » Hard render result with smooth normal
- jerry7
- 634 posts
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Houdini Indie and Apprentice » Hard render result with smooth normal
- jerry7
- 634 posts
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hi, MartybNz
From your sample scene, I know the reason for hard shading is Self Shadow with Double side.
If I use Backface Removal ,the shadow detached from object's intersection that can't be accepted for product.
If I don't Backface Removal , the shadow border not smooth.
If I close self shadow as you sample scene, the final result is not be accepted for some scene that need selfshadow.
So ,I have no idea about it now!
PS: even I increase segment , shadow border is still jagged.
From your sample scene, I know the reason for hard shading is Self Shadow with Double side.
If I use Backface Removal ,the shadow detached from object's intersection that can't be accepted for product.
If I don't Backface Removal , the shadow border not smooth.
If I close self shadow as you sample scene, the final result is not be accepted for some scene that need selfshadow.
So ,I have no idea about it now!
PS: even I increase segment , shadow border is still jagged.
Houdini Indie and Apprentice » Hard render result with smooth normal
- jerry7
- 634 posts
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Houdini Indie and Apprentice » Hard render result with smooth normal
- jerry7
- 634 posts
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Houdini Indie and Apprentice » Hard render result with smooth normal
- jerry7
- 634 posts
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Houdini Indie and Apprentice » Is HScript deprecated?
- jerry7
- 634 posts
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hi
The help document said :“The old expression language is still available in Houdini for compatibility with older files and scripts. For new animations, we recommend you use the new HOM scripting architecture instead.”
I'm newbie for HScript and I want to ignore it and use HOM instead. Does this make sense ? And from the help document we can say SESI will not continue develope HScript any more, is it true?
Thanks!
The help document said :“The old expression language is still available in Houdini for compatibility with older files and scripts. For new animations, we recommend you use the new HOM scripting architecture instead.”
I'm newbie for HScript and I want to ignore it and use HOM instead. Does this make sense ? And from the help document we can say SESI will not continue develope HScript any more, is it true?
Thanks!
Houdini Indie and Apprentice » vop node for chf() vex function
- jerry7
- 634 posts
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Houdini Indie and Apprentice » Time Shift with Copy Stamp
- jerry7
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Houdini Indie and Apprentice » Time Shift with Copy Stamp
- jerry7
- 634 posts
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hi,
I use stamp() func in time shift sop,but it seemed not to work. Could time shift sop use stamp variable with down stream copy node ?
thanks!
I use stamp() func in time shift sop,but it seemed not to work. Could time shift sop use stamp variable with down stream copy node ?
thanks!
Houdini Indie and Apprentice » Premultiplied setting for mantra
- jerry7
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Houdini Lounge » Houdini 14 Wishlist
- jerry7
- 634 posts
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1. Unicode UI
2. image channel syntax for Texture Map. Such like “$Hip/abc.tif:alpha” use only alpha channel for texture without need make another abc_Matte.tif.
3. show image thumb in File Open Dialog
2. image channel syntax for Texture Map. Such like “$Hip/abc.tif:alpha” use only alpha channel for texture without need make another abc_Matte.tif.
3. show image thumb in File Open Dialog
Houdini Indie and Apprentice » PolyWire Error Twisted
- jerry7
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Houdini Indie and Apprentice » PolyWire Error Twisted
- jerry7
- 634 posts
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Hi,
1. created Font Node
2. add PolyWire Node
I found some error twisted. What's the reason and how to remove it ?
Thanks!
1. created Font Node
2. add PolyWire Node
I found some error twisted. What's the reason and how to remove it ?
Thanks!
Houdini Indie and Apprentice » Bug Report respond message
- jerry7
- 634 posts
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Hi ,
I submitted a bug report , this is respond email:
“Thank you for your bug report regarding ‘Menu text confuse’ in Houdini 13.0.13.0.376.
We will not be responding to the information submitted unless we require more information. ”
My English is poor, I can't understand what's meaning. “We will not be responding to the information submitted unless we require more information.” means the report is refused ? What information are they required ?
thanks!
I submitted a bug report , this is respond email:
“Thank you for your bug report regarding ‘Menu text confuse’ in Houdini 13.0.13.0.376.
We will not be responding to the information submitted unless we require more information. ”
My English is poor, I can't understand what's meaning. “We will not be responding to the information submitted unless we require more information.” means the report is refused ? What information are they required ?
thanks!
Houdini Indie and Apprentice » vop node for chf() vex function
- jerry7
- 634 posts
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Houdini Indie and Apprentice » Save VOPsop
- jerry7
- 634 posts
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Houdini Indie and Apprentice » How to reference Intrinsic attribute?
- jerry7
- 634 posts
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thank you Wolfwood,
Where could i find a full fucntions or default attributes list? I find many things not be mentioned in help reference. For example, I want use primitive index in Attribute Wrangle, and i search document ,nothing! Untill I find @primnum by guessing many words. Very confuse!
Where could i find a full fucntions or default attributes list? I find many things not be mentioned in help reference. For example, I want use primitive index in Attribute Wrangle, and i search document ,nothing! Untill I find @primnum by guessing many words. Very confuse!
Houdini Indie and Apprentice » New to Houdini - couple of questions/issues..
- jerry7
- 634 posts
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#3
You can set auto save in Edit menu -> preference -> save options.
#4
Wait for a moment after press $ or some key words.
#5
In Detail View you can see all attribute for selected node.
You can set auto save in Edit menu -> preference -> save options.
#4
Wait for a moment after press $ or some key words.
#5
In Detail View you can see all attribute for selected node.
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