Class (inhertiance) in Solaris

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Hey magicians!

I'm preparing my presentation for FMX about handling destructions from SOPS to Solaris.
https://fmx.de/en/program/program-2025/detail/event/31845 [fmx.de]

On previous projects we had big scenes with thousands of instancable references:


Anyone who worked with these, knows the pain of editing them. You can't apply materials, or transform their children directly.
I did it using python LOP, created replica of asset structure under __class__ primitve, and applied inhertianceAPI to asset primitives.

So applying materials or doing anything to primitives in the __class__ structure will be inherited to all assets in the scene.

I am wondering, is there some GUI way to do the same thing, but I totally missed?
Also, noticed that using these layout brushes in Solaris also creates bunch of instancable references, so think this might be useful tip for bunch of people.

Attachments:
instancable_REFS.PNG (34.9 KB)

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