Karma render time booleans?

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So in Arnold there's a nice feature called clip geo.
Arnold Clip Geo [help.autodesk.com]

Is there anyway to do something similar in karma?

For example we have a heavy asset that is built up of hundreds of geos and we need to clip it in distance but using camera clipping planes is very limiting when you have advanced camera motions.
So I thought, how I would solve it in Arnold.
I would just create a box that contains all the geo I want to "kill" and assign it the clip geo shader and it would just boolean out everything inside of the box at render time. It's a quick and pain free way of doing arbitrary non camera based render time clipping.

How would one go about achieving a similar effect with houdini and karma?
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