I have a few simple questions that I have not found easy answers for any help or points in the right direction would appreciated.
1. In Maya I can specify a loft as either linear or cubic. I would like to create lofts with multiple closed curves where the interpolation is linear between spans and does not result in a smoothed shape and perfectly intersects the spans.
2. In Maya I can specify a normal angle to poly objects(0-180) to specify hard or soft normals. I can not figure out how to replicate this in Houdini.
3. In general what is a good approach towards Hard Surface UV mapping? I am working through the UV tutorials that just came out but they are geared more towards organic UV mapping.
4. As a general question what is a good coneptual workflow for the creation of hard surface polygonal geometry? Like as an example. Create Box, Extrude faces, Fuse and Clean Up thena apply UV's.
5. How can I transform a face or a series of points perpindicular to the normal of the object rather than world space?
Thanks for any help
s