Usual workflow for motion graphics and rendered in Karma

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I am fairly new to Houdini. And I'm most interested in motion graphics. For now in the SOP network with keyframes. I'm wondering what the usual workflow is for a complex animation.

- Does it make sense to split an animation over several SOP-Networks?

- I would like to render in Karma. How do I bring the different SOP networks together there?

- How can I set in Karma for which frame section an SOP network should be rendered? My idea was to use a switch node.

- Would it be better to put the keyframes of the SOP networks in the right place? In relation to the entire animation. I used a time shift node in my example.

Attached is this example file. Of course it makes no sense for such a simple animation. It's about the basic workflow.

Attachments:
Animation_RenderTest.hiplc (504.4 KB)

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