Hello all
Was wandering if shader nesting was something not yet feasable.
Example crate one materialx1, create materialx2 with input surface connecter to output surface.
Connect materialx1 into input of materialx2 - in theory it should render, it does not for me.
i'm trying to mimick a vray blend material I'm used to.
I got very convincing result by rebuilding both shaders inside the one third one that does the mixing bout would be so much simpler to be able to pass whole shader as input. I mean, it does work just doesnt render.
Nesting MaterialX for Blending - not yet avaiable?
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- yuko3d
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