Setting the Houdini Engine location from project config

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Hi

I'm looking at using Houdini on Unity / Windows, and I'm having trouble with the setup.
I want to be able to use the proper Houdini engine version depending on project settings, and not global editor settings. (and also avoiding global installation in the process)
I've tried adding .cs scripts to overwrite the Houdini environment variables, but Unity is still complaining it cannot find Houdini, so I'm doing something wrong.

What would be the proper way to set the path to Houdini engine from the project itself ?

Thanks in advance.
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