Null Node stops the stream in a MtlX shader
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- ivYan
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Does anyone know why the null node in a MaterialX subnet or in Karma Material Builder stops the stream at the place it is connected? I thought it's supposed to do nothing and pass anything from its input to its output. It tried both in Karma CPU and XPU. I am attaching screenshots with a simple example. Thanks.

Edited by ivYan - May 31, 2025 07:39:47
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- rafal
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- ivYan
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- Joined: Nov. 2022
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rafal
Not supporting Null VOP fully is a bug (117527 & 145190). IIRC the main obstacle is that null allows renaming ports (variables) in the generated source, so would probably need to be translated into a bunch of Mtlx Dot shaders. Or just keep it simple and flow thru without ability to rename anything.
Thank you for the response!
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