Animated visibility to Unity via FBX character ROP?

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Hey all,

Has anyone had any joy in exporting animated visibility to Unity (which is apparently doable via Maya / Max through animating the visibility, this imports as animating the visibility of the mesh renderer component).

I've tried using the visibility node on the rest geometry, didn't work. I'm wondering if there's an attribute I can set (like fbx_material_name)?

Any ideas much appreciated.

Jules
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