fails to preserve UV's when applying RBD material fracture

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I've looked around for a solution to my issue -
As the title says, i have trouble maintaining my uvs when exporting the asset as an alembic in maya

I've tried to promote the uvs to points from vertex, I've tried removing the 3D vector and converting it to a 2D attribute

The materials are also not following through with proper face sets, they are also getting jumbled up. The uvs seems to look fine while in houdini, but dragging the alembic export into maya reveals that it is quite broken and unworkable. I suspect there is something in my alembic export settings i am doing wrong, i have tried exporting it as packed geometry, unpacked, etc. the model looks good when exported to maya RIGHT until we do the RBD material fracture, and then there is no saving it





Any insight would be greatly appreciated!

Kind regards
Edited by MathiasRodriguesBjerre - June 26, 2025 07:52:17

Attachments:
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imageB.png (1.7 MB)

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