Wondering how to actually simulate thrust?
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- digzelot
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Image explains it pretty well, I'm wondering what the best way would be to create something like this. Another example would be a fire-hose that's not being held at one end and ejecting water at a super high velocity - imagine how the hose would be flopping around like crazy, connected at one end and free to move on the other. Is something like possible using dynamics or some other method? I'm interested in being able to create these sorts of complicated animations without needing to key frame any bones/avoid traditional animation/would like a realistic solution for the problem
Edited by digzelot - July 21, 2025 19:30:39
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- Umang_Raj
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- eikonoklastes
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