I'd like to import it in COP so it's "time dependent" (in other words, it's animated when you play Houdini's timeline), apply some COP filter and export it as a sprite sheet again.
I guess the import part can be done by transform 2D with
$FF
? But does it mean the "outside" pixels are still alive and all the filters will apply to the whole sheet, causing performance issues?And how to export the sheet again?