[COPS] Randomization in Tile Pattern node?

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Hello!

I'm very new to COPs.
I was wondering if there's a way for me to plug both square and circle nodes into the stamp input? (As shown in the screenshot attached).

I'd want to randomize both of them in the TilePattern1 node.

Thanks!


Edited by pranesh arry - Sept. 1, 2025 16:14:37

Attachments:
Tile_Pattern.png (1.1 MB)
Tile_Pattern_2.png (332.0 KB)

Pranesh Arry
3D Generalist at North Studio
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Figured it out - anyone looking for a solution:

- Unlock the node
- go to StampPoint node and use "Number of Stamps" parameter to add more stamps
- Go into SOPImport and add a "stamp" attribute; this is an int attribute (this attribute will choose which index of stamp to use, so you can randomise it).

More info here : Stamp Points [www.sidefx.com]

Attachments:
Solution.png (355.8 KB)

Pranesh Arry
3D Generalist at North Studio
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