Concentration of points in a certain area

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Good day, I would love to know how I could get most of my points to concentrate in one area (see green lines inside red circle) while leaving some points on the outer area? I was hoping to do a destruction simulation where most of the fractures are focused on one area (for concentrated blasts, bullets, etc)

Outside the red circle are like the voronoi fractures with lower points while inside the red circle contains way more voronoi fractures. I used a points from volume

Any help would be appreciated, thank you!
Edited by iamrheonmaro24 - Sept. 4, 2025 22:34:21

Attachments:
support1.png (882.2 KB)

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Maybe use the "density texture" input and paint a texture to concentrate the points where you want them ?
Edited by toonafish - Sept. 21, 2025 11:57:45

Attachments:
fracture.jpg (91.5 KB)

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Remesh the support element to put a mask on it for scattering.

Attachments:
frac_concentrate.hip (221.1 KB)

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